Yes, odd and mysterious things are happening to Hank and D, and there are times where the players will be just as confused or downright creeped out as they are. They even cuss a lot, which isn’t always the most profound way of doing writing for characters, but here it feels like the same way I’d react to the weird things going on around me. It’s odd to find myself laughing at the sarcasm between to characters that are in a videogame so much and that I’m relating to things they say or the way they handle some of these moments. While the game looks extremely pretty with pastel like colors and grand vista that bring the forest to life, it’s the dialog and relationship that comes from Henry and Dalilah, at least as far as my choices are concerned, that seemed even more beautiful and charming. Sometimes Henry has to use ropes to rappelor an axe to clear the way, but mostly players will be hiking the wilderness in search of answers. Stick to that instinctual decision because more than likely there won’t be a second time to answer differently, except with another play through. There are usually a few responses that players are able to choose from, and the choices made effect that relationship. Yet basically the majority of gameplay is composed of two things, walking around and going to specific key areas to move the story along, and also to choose when to radio Delilah and what to discuss. Dealing with punk kids is never a fun thing, but players as Henry get to decide how things turn out. In one of the first instances, Henry has to deal with some partying kids, which gives a taste of what this job might exactly entail. How long to beat: Five hours A map and compass.ĭuring the game, players will take Henry out into the lush and beautiful forest to explore and do his daily upkeep of the forest. This sparks an interesting relationship and dynamic to the game that pervades the entire experience, and it’s what actually sells the entire experience of what Firewatch is about. Soon after he arrives he meets a fellow watch tower employee by the name of Delilah via his hand radio. As far as his duties, he takes care of things around the forest area he is designated, keeps an eye out for smoke, and reports anything that seems out of the ordinary. There are personal reasons that he has for wanting to take a job in such a remote location, but that is something I’ll leave for the players to discover. Henry has taken a recent job at a firewatcher station to do exactly that, look out for fires in the forest. The basic idea behind Firewatch is a pretty simple concept. What I got after the 5 hour experience was not exactly what I expected, yet that’s not to say it was ultimately disappointing, just not quite what I hoped. So with the release at people’s doorsteps, I started playing this feverishly with much anticipation and excitement. Not only did it look beautiful, but it had an air of mystery to it. All alone in the forest, what does a guy do?įirewatch has been anticipated by a lot of folks since the initial trailer, myself included.
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